COMPLETE VYLAN REMASTER UPDATE


Hello from the MOSTLY MAD PRODUCTIONS team!

It has been a wild couple of years since the release of our first game, and thinking back we decided that this game deserved specific improvements that would help the game be what it should've been from the start. This then spiraled into changing more things than we could count, which we provided a detailed list below of the majority of changes and improvements!

While almost every system and point of design has been improved, levels have remained the same, which is due to wanting to keep the levels as true to the original state of the game as possible, however for some levels minor changes have been made as to make specific sections more apparent to the eye of the player, such including making a spike put an extra block deeper.

This update also includes extra settings to customize the experience and allow more players to enjoy the game in their own way. Notable settings options that have been added include volume levels, configurable frame rate, v-sync, key binds for PC and Controller, languages (Supporting 10+ languages), and allowing the player to customize certain visual features like the new decorations, lighting, etc.

The games visuals have been improved within this update, this involves improved textures, improved camera effects, lighting, particles, and more!

We have also decided to incorporate some story elements that will link to the story to be featured within the sequel to Vylan. The story detailed is nothing too complex and leaves a lot of loose ends that will be full explained within the sequel.

The sequel for Vylan have been carefully considered and while it is far from completion, it will definitely have a different level structure from that of the first game, focusing more on story elements, opposed to a large quantity of levels that aren't necessarily linked to the game's events. Do not expect to see Vylan sequel for a long time.

We at MOSTLY MAD PRODUCTIONS hope that you enjoy this update, and we would love to hear any feedback relating to extra improvements or changes that would improve the game further.




Thank you for your continued support!





LIST OF IMPROVEMENTS (may not include all - due to there being a lot of improvements made):

-Improved the experience of the game's demo
-Changed the levels available to be played within the demo
-Added Language translations - (12 languages) [English, Spanish, Japanese, Russian, Portuguese, German, French, Italian, Turkish, Polish, Simplified Chinese, Traditional Chinese, Czech]
-Added new boot screen
-Improved screen effects
-Added achievements
-Added player statistics
-Improved tutorial at the start of the game
-Added animations and story components to the game
-Added cutscenes
-Added end game scene
-Improved bullets
-Improved bullet interaction with breakable blocks
-Improved connectivity between controller and game
-Improved the amount of storage taken up from in-game files
-Changed some levels to be more appropriate for some of the gameplay changes
-Made some levels more difficult
-Made some levels less confusing
-Removed mechanic that forced player to beat the game within a certain amount of time
-Removed assist settings because of the removal of the time mechanic
-Replace assist settings with a setting option to enable god mode, which makes the player invincible
-Added restart button to pause mode
-Added player death animation
-Added GOD mode that makes the player invincible
-Improved screen effects
-Changed SFX
-Altered SFX implementation
-Added mini grid overlay
-Added particles for movement
-Added particles for death animation
-Changed decoration animation to just fade in an out rather than change scale
-Added 10+ decorations
-Improved decoration spawning and made it more performant
-Improved on-screen UI
-Changed art for finish door
-Changed player character art
-Improved scene transition
-Improved gravity mechanic to be more performant and less bug filled
-Made scene transition much faster
-Improved save file creation and made it more performant
-Improve player movement and made it more fluid
-Added the ability to hold down a key to constantly move the player
-Improve button pressing issues
-Generally improved art and added shading
-Added vignette
-Added screen warp
-Added aberration for death animation
-Added animation for player when they turn left and right
-Added animation for player when they change gravity
-Improved shooting enemy to display more accurately what stage of shooting they are up to
-Added visual animation indicator for moving enemies when they get trapped in blocks that you can activate and deactivate
-Improved the contained background in levels
-Changed art for the appearing and disappearing spikes
-Improved indicator for whether a spike is active or not
-Improved overall animation of mechanics and gameplay features
-Improved player animation
-Improved player rotation when moving
-Improved movement of player and other moving mechanics
-Removed the forced 60 FPS
-Removed random reset key
-Improved screen shake
-Changed screen shake implementation to make it less nauseous when doing simple actions
-Improved pause menu to feature many different settings and other options such as a save and quit button
-Added animation to opening and closing pause menu
-Removed unnecessary scene transitions between different menu options
-Changed font where appropriate
-Made it more clear whether an option is on or off
-Added fps limit setting
-Added resolution scale setting
-Added v-sync setting
-Added particles setting
-Added setting to turn decorations on or off
-Added setting to enable and disable mini on-screen grid
-Added scalable master volume setting
-Added scalable music volume setting
-Added scalable SFX volume setting
-Added god mode setting
-Added lighting setting
-Added reset button to reset all settings to default
-Added key binds setting for PC controls
-Added Key binds setting of CONTROLLER controls
-Added reset to default option for PC key binds
-Added reset to default option for CONTROLLER key binds

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